Faustian
Despite having fallen hard for World of Warcraft this weekend, I can rest easy knowing that I'm doing better than this guy:
I made a deal with my son tonight. I need gold to buy my horse on World of Warcraft and he needs U.S. dollars to buy a video game he has been wanting for some time now. So he is "grinding" for gold for me tonight and I am going to pay for half his video game tomorrow.Ahh, the joys of fatherhood.
5 comments:
Congrats on getting your mount!
Woah, I thought I wrote that comment for a sec. Then I realized that I don't play WoW.
Does it suffer from the level treadmill that other MMORPGs fall victim to?
David's (the one who's my brother) comment is funny to me because he may be the best treadmill runner of all time. They call it tenacity.
But I don't take it as hypocritical in any way. I know you're in it for the story.
With WoW, there is a level treadmill - be not mistaken. It's just that being on it is incredibly rewarding.
One day, I hope to have something more coherent to say about the game (which I think is among the best ever) rather than just make fun of other people's obsessions.
To balance things out, I'll let you know that I was once horribly, pathetically addicted to a MUD.
We're even.
It's not so much a treadmill (at least in the early stages) because quests generaly give you a significan't amount of experience when you complete them. Also, the max level tops out relatively low - at 60. If your serious, you can achive it in around a month. The result is a game that, while leveling may still be the primary goal, feels more like your playing to explore than playing to be the best guy out there.
60 seems kinda standard in my opinion - most of the MUDs I played topped out at 40 and 50-60 is about the right range for console hack-n-slash rpgs.
I do agree that the reward is being able to see new areas as opposed to new spell effects. The fact that they introduced the mount as the big reward is both genius and indicative of this philosophy.
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